#if !defined(AFX_TEXTURESDLG_H__135ED122_E73D_11D5_A26F_0050BF3463C5__INCLUDED_)
#define AFX_TEXTURESDLG_H__135ED122_E73D_11D5_A26F_0050BF3463C5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <deque>
#include "VisualName.h"

// TexturesDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CTexturesDlg dialog

class CTexturesDlg : public CDialog
{
// Construction
public:

	CTexturesDlg(std::deque<TextureName> & list,CWnd* pParent = NULL);   // standard constructor
	int selected;
// Dialog Data
	//{{AFX_DATA(CTexturesDlg)
	enum { IDD = IDD_LISTA_TEXTURAS };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTexturesDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	std::deque<TextureName> & textures;
	
	// Generated message map functions
	//{{AFX_MSG(CTexturesDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnEditchangeCombo1();
	afx_msg void OnSelchangeCombo1();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TEXTURESDLG_H__135ED122_E73D_11D5_A26F_0050BF3463C5__INCLUDED_)
